![]() ![]() Hence, while some of this information might be pretty straightforward and make veterans go ‘ meh‘, I’ve presented the information which is more relevant to this time ‘period’… (man, I really feel old now), since DH5 is a consistently updating game and what has been written at the start of the game has become obsolete by now. Introducing a new section: The Basics, where I cover basic principles and mechanics in the game, which includes topics like Weapons, Traits, Skills, Damage Calculation, etc. In the meantime, I decided upon something much more…consistent…in terms of mechanics.īut truthfully, this was inspired by a question on the forums where someone asked about weapon types and choices….which kinda surprised me why I never went into it since I’ve been repeatedly typing out the same information (with some modifications) in posts across the forums before. In short: Don’t worry, those posts will come in due time ). ![]() (And no, I dislike doing speculative posts since lack of grounded knowledge is the bane of every academic literature…) However, with the new announcements on the DH5 social media channels (about the ‘new’ room, changing dynamics of minions) remind me (time and again) why I should wait for the new update before I decide to provide a more comprehensive coverage. Well…the initial plan was to work on different types of SHv2.0 building and raiding strategies. Fortunately, here’s something for your reading pleasure before I do something more content-heavy. A bit of hiatus recently due to real life commitments catching up with me and I’m feeling a bit of the brunt of keeping up the schedules for both.
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